![]() Standalone Game: Launches the game in a standalone version outside of the Editor VR Preview: Launches a preview of the game on a connected VR device. New Editor Window (PIE): Launches the game within the Editor however, it creates a new standalone window, leaving the Level Viewport the same. Mobile Preview ES3.1 (PIE): Launches the game in a standalone version outside of the Editor and provides additional tools used to mimic devices as closely as possible. Selected Viewport: Launches the game inside the currently selected Viewport. This section describes what they are and how to access them.įrom the Main Toolbar, click the vertical ellipsis button.Ĭhoose from one of the following options: When you start a PIE session, you can select from several different Play Modes. Then, from the pop-up menu, select Keep Simulation Changes.Īlternatively, left-click the text Actor to select it, then press K on your keyboard. With the game still running in the Level Viewport, right-click the text Actor. Then, from the main toolbar, click the Eject button. Press Shift + F1 to regain mouse control. To learn how to keep these changes, follow the steps below. This method is useful for changing and testing different values for the Actors in your Level during gameplay.Ĭhanges you make to Actors in the Level using this method are not saved by default. Note that the text in the Level has changed from its default value. Your changes will immediately appear in the Level Viewport.įrom the Main Toolbar, click the Possess button (1), then click the Resume button (2). Then in the Details panel, change its Text value to something else. ![]() Left-click the text in the Level Viewport to select it. While the game is still paused, click the Eject button on the Main Toolbar. The Stop and Eject buttons have the same functionality as described in step 3 above. Clicking it will advance gameplay by 1 frame (you can see this easily if you have animated objects, such as particle emitters). Clicking the Resume button will resume the game simulation inside the Level Viewport. The Play button has been replaced with a Resume button. You will notice that the first two buttons on the Main Toolbar look slightly different: While the game is still running in PIE mode, press Shift + F1 to unlock the mouse cursor from the Level Viewport, then click Pause to pause the game. You can click inside the Level and use the mouse to move around, or you can use the Editor to make changes to your Level. While the game is running, you can use the WASD keys for movement, Spacebar to jump and Mouse movement to move the camera.ĭuring the Play session, the Main Toolbar will change to provide additional controls.įrame Skip: This will be grayed out and unavailable while your game is running in this mode.Įject: Releases control of the playable character and switches to mouse cursor controls. If you want to give mouse control back to the Editor itself, press Shift + F1 (Windows) or Shift + fn + F1 (macOS). You will see the text "Shift+F1 for Mouse Cursor" appear in the upper-left corner of the Level Editor Viewport. When playing inside the Level Viewport, you must click inside the viewport to assign mouse control to the playable character.Ĭlick or right-click in the Level Editor Viewport. You will also see the text "Click for Mouse Control" flash briefly in the upper-left corner of the Level Viewport. With the Blueprint Third Person Template Project open, from the Main Toolbar, click the Play button.Īfter you click the Play button, the game should start and you should see the character in the Level Editor Viewport. This section will show you how you can use Play In Editor to play your game. If you have not created a project based off a template before or are not sure how to enable Starter Content, refer to the Creating a New Project page to learn how to do this. ![]() For this tutorial, we have created a new project using the Blueprint Third Person template with Starter Content enabled.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |