The next step is to randomly generate your followers. Fancy a challenge? Try starting on the icecaps or a barren desert instead. If you want an easier time of it, start on temperate flat land that will be full of good farming land and plenty of animals roaming around. When you start a new game, you are asked to select an area of the map to play on, and these vary quite considerably as they do on our own planet. A colony that will make sure you stay alive from harsh winters, pirate raids, solar flares and psychotic colonists, long enough for you to build your spaceship and get off the planet altogether. The basic premise of RimWorld is to ensure the survival of your three RimWorlders by building a successful colony. Though, whatever story you do write in your head it will all end when all your colonists die or they find a way off the planet. Considering your RimWorld inhabitants in the most part are going to virtually think and feel what they want to, they’ll write the story for you. Apart from a handful of scenarios which briefly describe your predicament, most of the story is written inside your own head. RimWorld doesn’t really have a storyline, well not one to speak of. We’re very happy to be able to take a look at RimWorld and see just what all the hub-bub is about. These colonists, all with their own skills, character traits and flaws have to build a colony to stay alive on the new planet. In a similar way to Dwarf Fortress (but far better visually) you are given the job of ensuring the survival of three randomly generated colonists. RimWorld is a top-down, town building, resource management sim developed by Ludeon Studios, that’s currently making its way through Steam Early Access.
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